
These were not the actual characters and places they’d been, but figments created from Sora’s memories. The events and conversations unfolded as if this was the first time any of it happened and truthfully, it was. Thankfully, these storylines were not identical to what I had just played through. Going back to these worlds, the trio interacted with the same characters and experienced dilemmas comparable to those they resolved in the first game. Some of these were required to open doors inside the castle and when used, created versions of the places he’d been before. Sora’s forgotten memories were represented as cards inside Castle Oblivion. When things straightened out, he was sympathetic to her plight, and as Goofy insinuated, maybe a bit thirsty. As Sora climbed higher into the castle and forgot more, he began to remember his childhood on the Destiny Islands differently. In her loneliness, she began to replace Sora’s memories of Kairi with herself. Although she was being held against her will by the Organization, she was not entirely innocent.

She had the power to manipulate memories, and in this instance, was creating false memories for Sora so the Organization could control him. The girl at the center of it all was a young witch known as Naminé. Using a Map Card that caused Heartless to sleep gave me a leg up in battle. Their intentions were revealed by the end, but their origins remained a mystery. Dressed in hooded trench coats and bearing stylish anime hair and varying collections of chains and zippers, they antagonistically interrupted the trio’s journey inside Castle Oblivion frequently, but were vested in Sora reaching the top nonetheless.
Chain of memories series#
However, it seems with this entry, the series was beginning to earn that reputation, specifically with the introduction of Organization XIII. While the series has become known for its convoluted narrative, I didn’t find that to be the case with the first game. Instead, they encountered deception, where their memories vanished as they ascended the castle’s thirteen floors. Believing their friends could be inside, the trio enters. This game begins with them in the same field, coming upon Castle Oblivion. At the conclusion of Kingdom Hearts, Sora, Donald, and Goofy wandered off into the sunset in an endless pastoral field, resuming their search for King Mickey, Kairi, and Riku. This version received a standalone release in North America on Decemand was eventually enhanced further in the PlayStation 3 compilation Kingdom Hearts HD 1.5 ReMIX, which is the way I experienced it.Ĭhain of Memories is a quasi retelling of the events of the first game. Square Enix then remade it for the PlayStation 2 and included it as a bonus with the Japanese release of Kingdom Hearts II Final Mix on March 29, 2007. It was released for the Game Boy Advance in Japan on November 11, 2004, with its American debut following less than a month later. Designed as a connecting thread between the first game and the then-impending sequel, Chain of Memories was outsourced to Jupiter Corporation, the Japanese developer perhaps best known for their Nintendo published Picrosstitles. With Kingdom Hearts completed, the logical next step in my exploration of the series was Kingdom Hearts Re:Chain of Memories.
