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Rhin tides of numenera
Rhin tides of numenera











The player experiences the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events. The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. The release date was initially set for December 2014, but was pushed back to February 2017.Īn early in-game screenshot from "the Bloom" area At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role. The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera.

rhin tides of numenera

It is a spiritual successor to 1999's Planescape: Torment.

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Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One.













Rhin tides of numenera